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I think to be fair to Nokia they have a point about transfer on other mobile games. But ultimately you're right - and just because others do it...
Piracy is an interesting issue, there clearly is a bit of problem in some areas as a number of developers have commented. Personally I think you need enough protection to put off the casual person (e.g. some kind of code), but the more barriers you add (e.g. IMEI locking, online registration) the more you annoy legitimate users. I guess its a balance.
An example of what I view to be an excellent compromise is DRM Commons Solutions. It has good security functionality but it also gives the user many benefits, ie no need to re-input a license code when you reinstall the app after flashing, the ability to check for updates, etc. The initial N-Gage is almost a polar opposite. Extreme security along with an incredible burden.
nursing humor